
The game is a turn-based JRPG, following in its footsteps of its predecessors, the first of which is often credited as the very first JRPG ever made. Among those games were not only the next mainline game, Dragon Quest 12: The Flames of Fate, but also Dragon Quest 3 HD-2D, a brand-new remake of Dragon Quest 3 in the style of games like Octopath Traveler.ĭragon Quest 3: The Seeds of Salvation first released on the Famicom in Japan in 1988 before arriving in North America as Dragon Warrior 3 on the NES later in 1992.

Dragon Quest fans were stunned when last year, for the franchise's 35th anniversary, five new Dragon Quest games were announced alongside a new expansion for the Japan-only MMO Dragon Quest 10. The entire project should have been staffed better, and there's lots of signs that that the entire project was waaaay behind schedule.More news regarding Dragon Quest 3 HD-2D could be revealed soon, according to series creator Yuji Horii.

When it moved to that set of patches for the full set of games, they pushed to the repo in only one game each day, which implies that the patching (and likely porting) for those six full RPGs is being handled by the same mutual set of people. Part of why development on these ports took so long is they have one overlapping dev team for six full-length RPGs.


They either postponed the FF6 patch to PC and finished work on it through whatever code system they are using for the console ports, or unceremoniously cancelled an announced patch that they had worked on. They did a big wave of pushes to 1-5 that ended in August, had partial progress done on an FF6 patch, and announced that that the FF6 patch was coming, and then stopped all development in the FF6 branch without a release despite them announcing the patch and showing visible progress.
