
Sometimes described as a fantasy-themed spin-off of classic Civilization or sci-fi themed Master of Orion, it has proven to be quite enduring, becoming a cult classic in its niche of fantasy-themed 4X strategy games. The game was developed by Simtex and published by MicroProse for MS-DOS in 1994. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards. Lastly, we hope to add a new Favourites feature to the spellbook and a Repeat Spell button, allowing you to quickly and easily access your most frequently used spells.Master of Magic is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds. Next up, we will look at the Quick Load and Quick Save function to the game, which will greatly improve your ability to save and load your game progress quickly and efficiently.Īddressing the city spam issue that some of our community have spoken about, we hope to add a new settings configuration mode that increases the distance between cities in the game, reducing the frequency of spam in the city.

The Steam Workshop feature, allowing you to easily share and download mods, making it even easier to customise your game is something we also want to implement soon. This means that the more assets you, or the modders add to the game, the more efficient the game will become at handling them.

Here's the full list: We are excited to share the upcoming roadmap of our game's development, which will introduce some exciting new features to enhance your gameplay experience.įirstly, we will work on improving the game's management of memory for assets. And with that out of the way, we can expect some quality of life improvements and balance adjustments coming our way.

If you'd like to know what MuHa Games and their publishers over at Slitherine have in store for their remake of Master of Magic, then you should check out this recent Steam announcement that brings us the project's newly updated roadmap.įirst on the docket is improving the game's management of memory assets, followed by the introduction of official Steam Workshop support for user-created mods.
